Archive for the 'Releases' Category

T.I.P. 0.6 Beta Released!

Okay, I know we’ve taken forever, but the new version is FINALLY out! The game is now pure GPL. It now runs on the IOQuake3 engine. We now use Open Arena Game Media, which means we now have tons of new models, maps, sounds, and much more and the great thing is that they’re all GPL’d. Continue Reading

T.I.P. 0.5 BETA

I made it Beta at the last minute. Why? Because it’s the first version I actually like, and because it’s version 5, it’s time to move up you know? Anyways, this version has like, millions of new things. Most noticeable is the size, how can a new versoin, an even better version, be half the size of the previous versions? I don’t know but who cares, well I actually slimmed out the fat I didn’t need. It now has an installer, once you install, go to the start menu and go to The Instagib Project, and go to extras, there’ll be three documents which I suggest you read. One is a tutorial, one is a whitepaper, and the other is the changelog. Go ahead and play the game first if you like, try to spot the new things, then read the changelog to see what’s REALLY new, if you missed something. Then if you get bored read the tutorial which teaches you how to use certain commands, really it’s great, I’d upload pictures but it’d take a while. There’s new commands, media, lots of things, go ahead and try it now!

T.I.P. 0.4 ALPHA Released

T.I.P. 0.4 ALPHA has been released! This version is a significant change over version 0.3, I’m still surprised it was only released five days after 0.3. This version now has two new commands, cl_transconsole, which if set to 1, makes the console background a bit see-through-ish, and cl_consdatetime, which if set to 1, displays the Day of the Week, Date, and Local Time in 12 hour format. There’s also a new icon, created by our new member in the development team, SpideyBry, and other new media. The Add Favorite feature now works, before, it wouldn’t let you type in the whole IP Address, now it’s fixed. So if you play regularly with me, and you don’t like having to type the IP Address each time, just add it as a favorite and you could easily connect any time (As long as my IP Address doesn’t change lol). I’m also in the process of changing the User Interface, I’m starting with the HUD, at the moment, it looks a lot more slimmed down. The first box is the notification box, it shows whether or not you have the flag, etc. The second box is the score, and the third box is the health. Any questions, just ask.

T.I.P. 0.3 ALPHA Released

This new version isn’t even really that much significant, except it fixes some issues some people had while trying to play other game modes, and it lets you play online. Now, don’t go thinking that just because you can play online, that there’ll be a million servers…this project is barely starting, there aren’t any servers at the moment, let alone, I haven’t configured the master server so the ’server list’ won’t work. You’ll either have to start a server (Dedicated or not), and then the players will connect with /connect 127.0.0.1:27960, substituting 127.0.0.1 with the server/hoster’s IP address of course…

Uploaded T.I.P. “Supposedly”; Version 0.2

- Fully implemented the Preserve Score feature. I’ve removed the cg_preservescore command and have only left the server-side g_preservescore, which is set to 1 by default. Players can now reset their score by using the new resetscore command, which instantly resets, or deletes, a player’s score.

- Added some new media and removed other unnecessary media. The T.I.P. banner is now all over the place (Will be ‘fixed’ later).

- The death messages are now randomized, and consist of one of the following (Notice that the suspect and victim are left out, to avoid redundancy, you can fill them in in your head I think…):

–”was disrupted by”
–”was owned by”
–”was pwned by”
–”never saw it coming from”
–”was shot by”
–”was gibbed by”
–”was fragged by”
–”was buried in the grave by”
–”left this world thanks to”
–”was sent flying by”

So, those will appear instead of the boring old “was railed by”, also, the death by falling message has been changed to:

–”got owned by gravity”

but you won’t see it unless you turn on fall damage (Default: Turned off), with the new command g_falldamage.

There’s more features to come, this is just one new version. I think I might’ve even left out a couple of new features…sorry.