Archive for February, 2007

More Content!

There’s SO much more content now that I got from the Open Arena Subversion Repository. So many more maps and models and stuff like that, since it’s from the subversion repository, it’s not all working 100 percent correctly but it’s still great! There’s a great new map called hydronex which is finally a bit more wide open and great for CTF. There are new models and older ones like Sarge have been somewhat fixed and are now looking better. We now have support for playing ogg music in the background and I added a new feature that tells you how much time you held the flag for when you die/throw/capture it. You can now see a list of all the commands I’ve created here, though I suggest you first read this console tutorial first. Continue Reading

0.6 Release - Imminent

There has been LOTS of new additions to the game, most of which could be found in the ToDo List (Though not everything). We have also added tons of stuff like maps, sounds, and many other things. I’ve cleaned up the site a lot, and have created a Media page that will contain things like screenshots, videos, and any other things about the game. The wiki has also been worked on a lot, and I’ve cleaned up the Downloads section, added a couple tools and made it neat and ready for the new releases.

But anyways, yeah, I’ve added so many things to the game, it’s crazy. Hopefully by the release we’ll have even more content too (Maps, sounds, models, etc.). There’s new menus, for example (After having tried like, two other ones). Lots of new features like timed spawn protection (Which is very configurable), an /announce command that allows admins to make a type of global message in the center of the screen. I also made it so that it says who captured what flag in the center of the screen when someone does (I’ll try to make a toggle for it). Let’s see,…well, I really don’t remember haha, I’ve added so many things, OH! Experimental Rail Jumping :D. I also created an experimental ‘No Delay’ command that makes it so that the second you get shot you respawn, allowing for extremely fast paced action (I still have to work on it though, cause there’s problems with maps where there’s few spawn points, cause then people keep killing each other through spawning on them…).

Oh, and I also added a small fix where you can turn on ‘colored team names’ or turn it off (It’s a toggle), so if you want, you can make it so that your team mates’ names were the color of your team, if you don’t want it like that then you can turn it off. It used to be on by default and you couldn’t change it.

I’ve also added tons of other things, but like I said, I forget, I’ll try to remember and write a change log when the new version comes out. In the meantime, post in the forums!