Yeah, I uploaded the 0.4 version of the Linux Dedicated Server. It should work fine, it’s a binary, read the readme.txt file for instructions on using it. If anything seems unclear, or if something’s not working, or if you would like this binary compiled for something else (FreeBSD, etc.), let me know and I’ll see what I can do.
Remember! You must open or forward the correct port (By default, 27960, though you could change it with the +set net_port blah command). If you have a router, chances are you can configure it through a web interface at http://192.168.0.1 , at least, that’s the case for me and I have a D-Link router. Also, make sure you open up the port in iptables if it’s causing problems, though you could also configure it with FireStarter if you’re running some type of window manager. Remember, you must set a map for the server to ‘really’ be running.
The port will be changed soon, and will (Hopefully) be unique to The Instagib Project, rather than using Quake 3’s, like we are at the moment. That will be changed for the next release however, I’ll have to change that port in the dpmaster build, and the qcommon.h file I believe, where those definitions are … defined, ah yes, after checking the SVN WebSVN, I have proved myself right
It’s under the PROTOCOL section. And the master server should use it’s own different port, okay, I got that. Just ignore what I just said.
Anyways, I brought the old cheap computer from upstairs and slapped on the ethernet card, now I just need an extra ethernet cable heh, and then I’ll be running a 24/7 server on it so you guys can play. It doesn’t seem to lag much, I have a pretty decent DSL connection and even when we play direct connect, pings usually stay beneath 200, low 100s is the norm, even for people from Canada (As tested). It should lag a lot less if I remove unnecessary traffic, as I said a while ago.
Anyways, I’ll get to work.
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