I bet you thought we were all dead and so was this project! But nope, we’re not dead, I’ve just taken a break, after all, it’s summer vacation what more can I ask for
In the mean time I’m learning Managed DirectX though I doubt that’d help in anything for this project, just thought I’d let you guys know anyways. I’ll try and work on some more things later on, I forget what other features to implement, since mostly what we need are media other than programming, I guess I’ll see what I can cook up during my ‘break’. However, I’ll also try to implement some type of ‘force power’ like things as in Jedi Outcast/Academy, i.e., Seeing, which lets you see through walls, and a colored aura surrounds all other players, and you can occasionally dodge shots in a matrix like motion, Speed, which gives you a short speed boost, Team Energize, which would replenish nearby teamate’s ‘force power points’, since the powers would most likely use some type of point system so that people wouldn’t be able to use the power indefinately (Which would be pretty weird, though if you guys want I can make that configurable by the server).
Just thought I’d let you guys know I’m still around! Later!
Hey guys! We’re finally ready to start making maps for T.I.P. I think I already have a lead map maker in mind, if he ever gets the hang of GtkRadiant. Anyways, as you’ve probably noticed, we have very few maps, actually, we only have one (Girl Scream), and it’s apparently time we start making more!
“Oh no, make more! I suck at modeling! Its probably too complicated for my stupid brain!” WRONG!, mapping is pretty simple. You just have to have a lot of imagination and drive, or whatever it’s called, percistance, perceiverance, yeah that, ugh, whatever. Anyways, I added 16 links to mapping tutorials in the Links page, under Quake 3 Map Sites. Yes, anything that uses the Quake 3 engine is pretty much related to T.I.P. I personally love Rich Diesel’s Mapping University. It’s like my home there, I grew up with it. I think I was about 13 or 12 (Hah, I’m all acting like I’m alot older now), and I’d go on and read through the pages to learn how to make maps, it was before I had DSL so I had to play with bots by myself, so I remember that one summer I’d pump up the volume on the radio and just map away. Rich Diesel’s tutorials are directed at Jedi Outcast, though the basics should still apply.
Have fun mapping guys! If you have a creation you’d like to show us, go ahead and post about it in the forum, then we could probably even put it in the main T.I.P. game! Read this for instructions on making GtkRadiant work with T.I.P.
Yeah, I uploaded the 0.4 version of the Linux Dedicated Server. It should work fine, it’s a binary, read the readme.txt file for instructions on using it. If anything seems unclear, or if something’s not working, or if you would like this binary compiled for something else (FreeBSD, etc.), let me know and I’ll see what I can do. Continue Reading
After (Me checks time), hmm, about 4 or 5 hours I’d say, of work, I finally got the T.I.P. dedicated server binary working under linux. Now I’ll just have to upload the Construct script (Which I modified]), as well as fix some things around, then I’ll bring the old crusty computer downstairs, slap that frickin ded-server on it, and run it 24/7. Hopefully it wont lag…hehehehe. But yeah, WOHOO.
Man, half of that time I was busy trying to get OpenGL drivers working on ubuntu. It used to be such an easy task, I don’t know why they changed it around so much. Actually, I never got around to installing them ‘correctly’, fglrxinfo would always say ‘mesa’ as my renderer and vendor string and what not, so I brute forced it and extracted libGL.so.1.2 or whatever from ATI’s .run package, and replaced every single libGL.so (libGL.so.1, libGL.so, libGL.so.1.2, etc. etc.) with it, and after the last replace and reboot, it worked, hahaha. Oh well, hope nothing breaks soon!
I’m on ubuntu 6.06, the ’server’ will run xubuntu 6.06 in alternate console mode.
Good Game, that was great, yesterday night. It was Hot Dogg of Doom, SLAYER, Dirt, and me. Surprisingly, none of them went above 200 ping, and I still plan on slimming out network traffic, removing unnecessary information. It was great, I even told Hot Dogg to call PyroLink but he said his parent’s would get mad cause it was like 11 PM, the funny thing is, after we stopped playing, which was like an hour later, PyroLink messages me and he’s like, “Hey want to play T.I.P.?”, I laughed, told him what had happened, and he joined anyways, with me and SLAYER still playing. It was good fun. Me vs. them three, Hot Dogg left a little before the end though, the other team wont of course
(I let them ;’)), but I did fine I guess. It was really fun, and hopefully I can set up an official server soon. Looking forward to play more often! Here’s a picture. Overall, the guys played great for the ping they had, especially dirt, who lives in Canada.